7/31/2023 0 Comments Gtfo definitionIn all honesty I have to say that I was really disappointed with this alpha both from a horror standpoint and from a gameplay standpoint. I use the word invest here because it is an early access game as opposed to a traditional straight release. But I still feel like I can give an informative review of my experience that will hopefully help interested readers make an informed decision about whether or not to keep an eye on and possibly invest in this game. I was only able to get a maximum of three players concurrently, so off the bat my experience with the game was not perfectly authentic to what 10 Chambers Collective intends for the gameplay experience to be. Sadly I was not able to get three friends to play concurrently. As a member of the ambassador program, I was granted access to the alpha and given the ability to invite up to three friends to play with me, since the nature of the game is four player co-op. Last week was the first closed alpha for GTFO. So please take my judgement of the alpha with a grain of salt, because as I’ve already stated clearly, this is not traditionally a genre I particularly enjoy playing myself. Not a personal vested interest in playing it, but really more an interest in seeing it and establishing for myself just how scary it actually is and why. It’s this interest in the creation of horror games that drew me to follow GTFO. (2005) and being very impressed with some of the subtle elements of how the game’s atmosphere was presented. I remember watching a friend play parts of F.E.A.R. I’ve played through very few of them myself but I have observed other people playing them out of this almost masochistic interest in the creation of horror. Over the years I have seen a great many games that were sold as scary. Not getting scared myself, but how developers defined and created fear within games. The discussion within the Dead Space article about the design philosophy of creating a really scary game was what I took an interest in. It was an article in a printed game magazine, though I can’t recall which one, that was specifically focused on the design aspects that the sadly now dead Visceral Games was implementing to create “the scariest game ever made”. I still remember the very first thing I read about the first Dead Space (2008) long before that name meant anything. I also tend to take an interest in learning about game projects that claim to be at the next level of horrifying to play even if I don’t generally like playing scary games. This is because while I don’t have a personal interest in the type of game they’re making, I do have a general interest in independent games and the studios that create them. And yet I am part of their ambassadors program. So really it makes no sense that I would have any interest in the upcoming Steam Early Access game, GTFO from 10 Chambers Collective. Especially not the ones that “require” four player co-op to play. I’m not particularly a fan of horror games.
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